Call of Duty Mobile give me a good impression after the fist around play. A variety of familiar incentives for serial killings, zombie models and map characters, immediately let me feel intimate, Call of Duty classic map and attack methods can also make people easy to start. When you enter a nuclear bomb town in Call of Duty mobile and aim at shooting, you immediately have a sense of familiarity with old friends. What interests me most is the combination of game systems and character scenes.
In terms of game system, “Call of Duty mobile” retains the characteristics of successive generations of killing skills, using the weapon model of “Modern Warfare” series, but also added the expert skills and shovels of “Black Action” to help players navigate the battlefield. “Call of Duty mobile” can be said to be a combination of all the characteristics of the past dynasties, but there is no “sense of fragmentation” pieced together. The combination and unity of this game system makes people feel bright.
In terms of character scenes, COD mobile also brings together a number of works. The Call of Duty series is mainly divided into two parts: Modern War and Black Action. “Call of Duty mobile” combines these two IPs. Both sides’ classic characters and maps are combined. For example, we can operate ghosts in the “nuclear town” of “Operation Black” or use Mason’s “crossfire” in “Modern War”. The novelty of “overlapping time lines” is unprecedented in the previous Call of Duty series. Moreover, the details of mobile version in the characters and scenes are restored in place, and even some classic points have been retained.
There are two actions you need to pay with your real cash if you want better gaming experience: “buying skin” and “battle pass”. Players get the rare skins and guns with money. Once you buy them, you will initially acquire the talent of this type of weapon, while the ordinary gun needs the highest level of proficiency to acquire. In addition, expensive skin guns only add 5% more experience to cheaper ones. As for the battle pass, the unintelligible player can regard it as the “little red book” of dota2. After purchasing the battle pass, the pass will be upgraded with the accumulated experience of the game. Each upgrade will return some rolls, or give away the weapons and props Limited by the pass. Of course, krypton can also be directly used to accumulate the empirical value of battle passes. (PS: We have found that some players are using Call of Duty Mobile hack to help them get battle passes and skins.)
Call of Duty mobile is really excellent in the aspect of weapon feel. For the recoil force of different weapons, shooting feel and hit feedback are quite good. COD mobile maintains the consistent feel of “Call of Duty” series. A mobile version can achieve such shooting experience, which can never be overrated. At the same time, the assistant aiming system added to mobile version also enables novices to start more easily. However, the shooting sound of the mobile version is weird, it is not original weapon sound effect in the traditional series.
COD mobile maintains a high degree of unity in the game rhythm: fast rhythm, more positive feedback and refreshing shooting feel. “Five minutes in a game, ten seconds in an enemy” setting allows players to remain excited throughout the game. Five to ten minutes in a game is also very suitable for the use of fragmentation time to two. However, each game has its shortcomings, and Call of Duty mobile is no exception. In order to ensure the compact pace of the game, the multi-player mode of in mobile version deliberately narrows the map, coupled with the fact that COD mobile is not easy to accurately slide the screen, making the short gun extremely powerful at present. A master of short guns can easily enter and exit the enemy’s house seven times, which makes the original position of the assault rifle as the backbone of the force very embarrassing. And because of the assistant aiming plugged in mobile version, the charge sniper (that is, to take off the sniper mirror and attack with a low power mirror) has become the strongest weapon type at present. As long as you aim at the gun, you can probably kill one shot at the gun too strong, but also can take into account the long-range combat, directly robbed of all other weapons, hoping to solve the imbalance in the weapon type when the formal service is open.
In a word, I will give a “fairly good” evaluation in the game play of “Call of Duty mobile”. Although the actual quality of the game has been ranked first in FPS Tour, the compromises made for transplantation will still make old players a little dissatisfied. And some deficiencies in the current game do affect the normal game experience, such as the big escape can only use 30 frames and often frame drops, weapons are not balanced, laser thunder is too strong, and so on.