Dragon Age developer BioWare has shared some new snippets of the upcoming and long-awaited Dreadwolf, in the form of some new codex entries.
These snippets aren’t meant to tease any particular Dreadwolf story, but are included in a blog post detailing how the BioWare writing team works together to build the expansive world of Dragon Age.
The first codex entry shown here is from a character’s journal – someone who, if we had to guess, is probably one of your new companions.
“Necropolis Misconceptions”, below, comments quite pointedly on how some have misinterpreted the burial (or rather mummification) process common in the Dragon Age region of Nevarra – a region mentioned but not has not yet been visited in the series proper.
Does this suggest that we will visit Nevarra ourselves in Dreadwolf? Or simply that we will meet and befriend a character from there? BioWare, for now, does not say.
Other entries deal with a dragon named Vinsomer – whose appearance, diet, and behavior are detailed, suggesting we may encounter them ourselves.
Finally, there’s a new entry from The Randy Dowager Quarterly – a bawdy magazine whose entries you can also find as codex entries in Dragon Age Inquisition.
BioWare fans will find the entire blog post worth reading. In particular, I found his discussion of the challenge of balancing context for hardcore fans and newcomers interesting.
“Unlike the vast galaxies we explore in our other franchises, Dragon Age: Dreadwolf takes us back to Thedas, where we can see familiar friends and places again,” wrote narrative editor Ryan Cormier.
“Some fans haven’t spent time with Dragon Age since Inquisition was released in 2014, while others have read every comic and story released since. Others have never played a Dragon game. Age and have no idea who the bald one is (it’s Solas).
“It’s a diverse audience, and the development of Dreadwolf has included conversations about how the team can simultaneously reward our returning fans and welcome new ones.”
BioWare’s sequel to Dragon Age Inquisition has been in development since at least 2017, when an early draft of its story was being written. But the game suffered several setbacks and reboots as personnel changed and the project’s vision returned to its single-player role-playing roots after the Anthem online multiplayer experience failed.
For more on Dragon Age: Dreadwolf, we previously analyzed BioWare’s recent anniversary artbook to reveal a number of locations we can expect to see in the game.