Dead Space will be a hit from start to finish
EA Motive’s Dead Space remake will be “one sequential plan” from start to finish, according to a new EA blog post.
“From the moment you start the game until the moment you finish it, there are no camera cuts or loading screens, unless you die,” says senior producer Philippe Ducharme.
“The Ishimura is now fully interconnected, so you can walk from point A to point Z, tour the entire ship, and revisit places you’ve already completed to pick up things you might have missed – it’s all new . It is now an unbroken whole to live.”
Another major release famous for the one shot is the soft reboot of God of War (2018). God of War Ragnarok should also do the same.
Ducharme also stressed the need to “honor the legacy” of the original game, and therefore retain the basic underpinnings while improving the experience.
In practice, that means the remake’s story will draw on the wider lore of Dead Space 2 and 3, as well as the comics.
There will of course be substantial technical improvements over the original, including development of the game in EA’s Frostbite engine, which is now used in a range of EA titles.
“[E]every asset – every animation, every texture, every effect or element of enemy behavior – has been rebuilt in the new engine,” says creative director Roman Campos-Oriola.
The added computing power of the new consoles also means the team is able to improve the game’s lighting, shadows, and volumetric fog, essential components of a horror game.
And Dead Space’s signature dismemberment system has also been improved so players can see every gory detail.
Dead Space is set to release on January 27 on PS5, Xbox Series X/S, and PC.