Gearbox calls Tiny Tina’s Wonderlands a “big win”, no longer in development

Gearbox called the release of Borderlands spin-off Tiny Tina’s Wonderlands a “huge win” for the studio, saying its success means it “now clearly [has] a new franchise in the hands”, with more “experiments” already in development.

Tiny Tina’s Wonderlands was released in March, taking the tabletop-inspired action of Borderlands 2’s much-loved DLC episode Tiny Tina’s Assault on Dragon Keep and turning it into a full-featured first-person fantasy adventure game.

It was generally well-received by critics at launch – Eurogamer called it “endearing” despite its “hodgepodge design” – and it seems to have been commercially successful enough that Gearbox is now eager to make it. more.

Digital Foundry – Tiny Tina’s Wonderlands: PS5 vs Xbox Series X/S Tested.

That’s according to Gearbox Software CEO Randy Pitchford, who, speaking at Embracer Group’s annual general meeting, described Tiny Tina’s Wonderlands as a “major win” for the studio. “Wonderlands shattered all of our target expectations, both critically and commercially,” Pitchford explained, “and I’m thrilled to report that in addition to the great financial rewards of this win that await us over the coming quarters, we have established a firm bridgehead”.

Pitchford said that following the success of Wonderlands, “we now clearly have a new franchise on our hands” and confirmed that “future experiences [are] Already in development at Gearbox”. It remains to be seen whether these “experiments” are DLCs for the existing game or are intended to be full follow-ups.

Word of Wonderlands’ “big win” follows the admission that another of Embracer Group’s most high-profile titles – developer Volition’s Saints Row reboot – hasn’t received the reception the company was hoping for. when it launched last month.