Overwatch 2 pre-reviews say the new version is a big disappointment

Overwatch's newest hero, Junker Queen, roars loudly, probably complaining about the battle pass.

The grind is crazy.
Screenshot: Snow storm

Monitor 2 is almost here, arriving like a free game on October 4 which will totally supplant the OG hero shooter. While it’s not yet playable for the general public, a handful of gaming outlets have had early access to Blizzard’s upcoming sequel, releasing previews just in time for launch day. We here at Kotaku Dot Com unfortunately did not receive the same courtesy. So instead, we gather what critics say with a view to Monitor 2the imminent exit.

Read more: The Internet’s Greatest Monitor 2 Questions answers

The general consensus at all levels, from GameSpot at IGNis it Monitor 2 offers solid team-based gameplay that is somewhat marred by the boring battle pass progression. Some changes have been pointed out by reviewers as interesting and positive steps in the right direction, including reducing the size of the team from six to five, and hero tweaks that completely change their function in team composition. But the biggest gripe is how the characters are now locked behind the grindy battle pass. Sure, Blizzard plans to introduce new heroes every 18 weeks, but reviewers aren’t too pleased the publisher’s maligned characters behind the progression.

This new method of unlocking heroes while preventing new players from accessing old ones on their own has been a particularly contentious point among reviewers and fans eager to play the game.

With that, let’s see what people say about Monitor 2 at present.


“Perhaps it is appropriate Monitor 2when presenting its main menu, often begins with a moving rendition of the main course Surveillance theme that I have been humming for six years. All the consumed parts of the piece are clearer, from the driving strings to the explosive percussion, and there are small details that I hadn’t noticed before, either because they weren’t there or because they have been polished. It’s a fitting opening as it sets the game’s stall early – it’s SurveillanceBut no enough as you remember. It would be fair to say that throughout the game’s convoluted marketing reveals, that’s not always the message – is Monitor 2 really deserve to be called a sequel? Is it closer to an expansion pack? And yet, after about a week with it, it feels like the game that spawned a dozen hero shooter contemporaries is likely to do the same. Monitor 2 is a polished and impressive package that, while not without its own mistakes, follows the path set by its predecessor in adapting with aplomb to the modern FPS landscape.

“My experiences with Monitor 2 take me back to my original favorite memories Surveillance: fast electricity fueled by caffeine. Shoot, heal, steal, crouch – the game is at its best when you’re in the action and playing. The move to 5v5, and specifically the move to one tank (a player who can absorb a lot of damage) per team boosts the pace of the game. There’s also less to slow down the game – crowd control abilities have been reduced and mostly given to tanks, meaning you spend more time moving and shooting, and less time freezing or stunned. And with just one tank per team to block damage, all players can feel the added influence they have on the game, for better or for worse. Landing big hits could outright win fights for your team, but missing them could be the mistake that means a loss instead. There’s more pressure, yes, but it’s more rewarding. Matches give me that adrenaline-filled buzz that’s been missing for so long and makes me want to keep coming back for more.

“Adding to Monitor 2The goal of creating engaging and tense matches is its brand new mode: Push. In Push, each team is tasked with reaching the middle of the map, where a robot and two barriers, one on each side, await. When a team has secured the robot, it begins to push the opposing team’s barrier; the team that covers the most ground at the end of the match is then crowned the winner. In every game I’ve played, the back and forth of battle has been incredibly tense, feeling like a constant series of arm wrestling where the tide could change at any moment. Play a game of Surveillance never felt better than in Monitor 2.”

“In terms of gameplay, Blizzard went out of the park with Monitor 2. Unfortunately, the game has one huge downside, and that’s its slow progression. Monitor 2 empties loot boxes in favor of a battle pass system, like many other free games on the market, but that’s a big mistake. While free games like Fortnite refrain from putting anything really important for gameplay in their battle passes for the most part, Monitor 2 locks new heroes behind the battle pass.

“I have a few minor concerns that new heroes are part of the premium battle pass tier and not immediately available to everyone, however. This model slightly pushes this pay gate to win in that if a new hero is introduced that is particularly powerful or crucial to the evolving meta, then someone can choose to purchase their way to the battle pass tiers – something we’ve seen (inadvertently or not) happen with Activision and the introduction of Call of Duty weapons to war zone. The fact that each hero won’t be available to use in competitive play for the first three weeks of their existence is fair sailing on that issue, though.

Monitor 2 is lined with bars to fill and XP to earn in its new challenge system and seasonal battle pass. Daily Challenges seem to be randomized like most other games, and Weekly, Seasonal, and Lifetime Challenges are universal goals that reward trinkets like profile titles and icons. I played Quick Play in about two hour chunks each day and could complete three to four tiers of the 80-tier battle pass as long as I picked the right heroes to complete my challenges. This was with the 20% increase in premium battle pass ownership as well.

“I have one major criticism of the battle pass system, however, and that is that starting with Kiriko, all Monitor 2New heroes in will be tied to significant Battle Pass progression, unless you pay for the Premium version. Players with the Premium Battle Pass will have access to them immediately, but free players will need to reach level 55 to unlock them. While it’s true that most games with free models don’t allow players to access new characters without some form of progression, I think level 55 is a pretty steep hill to climb. Blizzard needs to push people to the Premium battle pass somehow, but access to dozens of additional cosmetics, including Monitor 2the new customizable mythic skins from – sweets that already deal with a bit of that. »


While pre-reviews have often singled out hero unlock progression, some die-hard fans say the change will be a good one, as it will help newbies fit into what has become an increasingly complicated game. But, of course, you can just pay $40 for the Watchpoint Pack to gain instant access to the premium track, which immediately unlocks new heroes that are locked behind progress. This, critics warn, could do Monitor 2 feel like a paid game compared to the first entry, especially if the upcoming heroes are more advantageous than the others or the player simply needs more options for the challenge at hand.