Star Wars Eclipse is an action adventure with the “fundamentals” of previous Quantic Dream games

Quantic Dream boss Guillaume de Fondaumière said Star Wars Eclipse would “keep the fundamentals” of the studio’s previous games.

Speaking to IGN about the upcoming game, de Fondaumiere shared that while with each new title the studio “tries to innovate” and “explore new ground”, Quantic Dream will always retain various aspects. of their games in future releases.

The cinematic Star Wars Eclipse trailer.

“With Star Wars Eclipse, we’re definitely going to retain the core elements of a Quantic Dream game,” he explained.

These fundamentals will include “[a] a very strong story, very strong characters, multiple playable characters, and of course giving players the ability to change, through their actions and decisions, how the story unfolds,” said de Fondaumiere.

In addition to these comments, de Fondaumière also said that Star Wars Eclipse is an “action-adventure” game, so we’ll see some “change in the formula” to reflect that.

“The action items are also going to be very important…we will continue to do what we do best, which is to work with passion [and] shaping our game with a lot of attention to detail,” he said.

Quantic Dream originally announced Star Wars Eclipse at The Game Awards last year, with the title set to explore the High Republic era, a rich era for the Republic and the Jedi Order.

Since its announcement, the studio has been making headlines for a variety of reasons.

More recently, it was announced that Chinese gaming company NetEase acquired Quantic Dream for an undisclosed amount.

Before this acquisition was revealed, Fondaumière’s partner at Quantic Dream, David Cage, responded to past allegations of an unhealthy culture and inappropriate behavior at the studio, something previously described as a “smear campaign”.

“I don’t think we had an aggressive attitude,” Cage said in August. “When you’re accused of things that go against everything you believe in, everything you’ve done in your life, it hurts. It goes beyond just attacking studio culture. .

“Of course, like any human organization, we are by no means perfect,” Cage continued. “But are we the kind of studio that has been described? Our employees have repeatedly said, ‘That’s not true. Can we improve? Yes. Have we made mistakes in the past? Probably. But we had to do something about what was being said. We were so hurt by specific allegations that we know were wrong or untrue, that we had to defend ourselves. We wanted people to hear our voice.