Tales of Symphonia fans disappointed with the 30fps remake
We learned this week that the brilliant GameCube role-playing game Tales of Symphonia is set to be re-released on modern consoles – but fans have now expressed their disappointment that it will run at 30 frames per second.
The detail, listed on the game’s new Japanese website, has raised eyebrows since Symphonia on GameCube was shown largely at 60fps (with 30fps just for the world map).
Instead, this new remaster features 1080p 30fps coverage across all three platforms: Nintendo Switch, PlayStation 4, and Xbox One.
Fans believe the problem here may stem from the fact that the version of Symphonia updated for these remasters is not the original GameCube, but the subsequent PS2 port which had a handful of additional content included – and which was also locked at 30 fps.
Writing on Twitter, John Linneman of our Digital Foundry described the PS2 version of the game as having been “poor” for the platform even at the time.
I just don’t understand. How does this stuff happen?! This is a game locked at 60 fps on GameCube. Why the hell even bother with a so-called “remaster” if you can’t even handle that? https://t.co/w27zMonCxt
— John Linneman (@dark1x) September 14, 2022
The suggestion that this re-release was being treated as a remaster had set expectations higher – especially as the RPG will be playable via backwards compatibility on PS5 and Xbox Series X/S.
Eurogamer has contacted Tales of Symphonia publisher Bandai Namco to find out more.